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有關戰鬥系統的更改


從開發實時PvP以來,玩家們一直都從不同方面向我們反映,希望增設戰鬥獎勵。推出私人房間後,戰鬥更激烈,相關訴求更是接踵而來!事實上,我們已在籌備實時PvP的獎賞制度,也正從各方收集關於獎賞形式的意見!不過,在正式推出該獎賞制度前,考慮到現時的戰鬥系統尚有改善之處,我們會先為忍者傳說的戰鬥系統作出一系列的修改,為求讓玩家能體驗更刺激的戰鬥,令玩家在對戰時有更多的戰術選擇!以下便為首輪的修正!

暈眩技能-當玩家們都像Boss般能抵禦暈眩!
我們認為遊戲內能將敵人暈眩的技能會讓玩家過於側重某些禁術的組合,而令對戰變得單一化。經常進行實時PvP的大家,或許比我們更清楚,整場戰鬥被暈眩術鎖著而動彈不得的苦況;另一方面,使用暈眩術把對手鎖著,繼而迅速幹掉對方固然乾淨利落,也充滿快感,但每次也千篇一律,不免會感到既膩且悶吧!

推出暈眩技能的時候,我們本不打算把它設計為必然的效果,所以,我們將會針對暈眩作出修改-所有玩家們都會對暈眩有抵禦的能力!這並不單指推出某些技能免疫或解除暈眩,而是設定成忍者們天生就對暈眩有一定程度的抵抗力,就像狩獵屋的Boss一般!每次打算鎖著Boss卻無效時感到很懊惱吧?是時候也讓你的對手懊惱一下了!習慣使用暈眩術把對手鎖著的你,也請藉此機會鍛鍊你的臨場戰鬥能力!想當然,狩獵屋Boss抵抗暈眩的能力自是比忍者們高得多。

是次關於暈眩技能的修正是要提供予玩家能抵抗暈眩的機會。暈眩技能依然能讓你在戰鬥時喘息,並有效地運用不同的術的組合!只是當戰鬥帶點不確定的因素,定能增添意想不到的樂趣!此外,我們亦會逐漸在遊戲內增加不同的技能、物品及消耗品,用以消除暈眩、或加強抵禦暈眩的能力等。

命中率-閃避率的天敵!
在忍者世界裡,速度便是戰勝之訣-只要行動夠迅速,你便能主動出撃,或是有效地看穿敵人的動作,繼而閃避。換言之,閃避率是很能代表忍者傳統的一個數值。

某些玩家經過計算之後,靠著增加風的點數、或是裝備提升閃避率的技能及物品,而組合出閃避率極高的忍者。正如剛剛提到,只要有速度就有勝算,提高自身的閃避率實是非常明智且有效的戰鬥方向。然而,隨著風系忍者晉升更高的等級,閃避率亦因此大大提高,令他們幾乎擁有完全的防禦。所謂「無敵乃最寂寞」,縱然因此而戰無不勝,無論是自己抑或對手,這樣子的戰鬥根本談不上刺激有趣吧!

速度乃忍者世界的重要數值,我們並不會削減忍者們的閃避能力。但我們亦希望在戰鬥時能有更多有效的傷害輸出,所以,經過種種考量後,我們決定增設「命中率」,以抵銷閃避率。

在遊戲裡,原本就存在著各種技能或裝備能讓忍者們成功擊中目標,例如火系的「火鳳氣息」、雷系的「鳴神之鎧」和屬於幻術的「闇逐珈鎖」等。現時,我們以「攻擊無視目標的閃避率」類的字眼來形容它們的功效。由於描述或未夠清晰,且不一致,在這次更改戰鬥系統的同時,我們亦決定統一所有能有效對抗閃避數值的效果,命名為「命中率」。

在我們的設定裡,所有忍者本來就擁有100%的命中率。當遇著沒有風系點數、且未有裝備任何具閃避屬性的技能或道具的對手時,玩家擁有近乎必中的機會(所有忍者天生就有5%閃避率)!只有當遇到擁有更高閃避屬性的對手時,玩家才需要更高的命中率以更頻密的擊中對手。

如前述,提升速度及閃避屬性是既聰明也有效的戰鬥方法。增設「命中率」這屬性原意是要提供玩家另一個戰鬥的選擇。我們亦會推出不同的技能、物品及消耗品,用以增強玩家的命中率,使玩家能以戰略對抗敵人的高速。

束縛技能只限制特定動作!
在現時的遊戲設定中,當玩家被束縛時,就不能使用任何技能。每次筆者被束縛著的時候,都感到很困擾-不錯,是還可以蓄力、或以武器攻擊、或使用消耗品,但每種選擇都如雞肋,不使用又不是、用了又如以卵擊石!當然,遇上這些情況只好怪自己技不如人,但想起當初設計束縛技能的原意並不是要玩家動彈不得、如被暈眩一樣,就知道是時候要修正這些技能了!

若你在忍者傳說待得久,或許會知道最初推出的束縛技能是家族戰鬥獎賞,「禁術:封脈掌」。此技能的作用是藉著打擊敵人的穴位,以停止對方查克拉的流動,從而制止敵人使出忍術,而並非另一種形式的暈眩術。可是,久而久之,由於被束縛的時候,其他戰鬥選擇也形同虛切,束縛技能也漸變得與暈眩技能無異!為了讓束縛技能有更合符原本期待的效果,我們將作出一些改動,用以區分束縛及暈眩技能!

在不久的將來,所有束縛技能,包括上述的「封脈掌」,將只適用於風火雷水土系的忍術,以及幻術;亦即是說,即使玩家被束縛,仍然可以使用體術、天賦血脈及秘術還擊!這樣的改動不但符合忍者世界的設定(體術本來就不需耗用太多查克拉,而天賦血脈及秘術也是與生俱來的),也可讓玩家們在使用技能時能運用更多的策略和組合,使對戰更加刺激。

暈眩技能、命中率及束縛技能只是近期著手準備的更改!在我們的計劃當中,還有其他的改動,當中包括有針對幻術和消耗物品的修改、更多有關實時PvP對戰的開發等!在仔細研究過後定必向大家公佈,還請大家密切期待!

也歡迎大家集思廣益,為忍者傳說提供靈感泉源!方法如下:

  1. 透過忍者傳說支援中心發送訊息

  2. 在官方討論區發表意見

  3. 於Twitter分享

March 26th, 2012 at 9:27

Posted in Game Updates


Adjustments on Battle Effects


A lot of feedback from players has been received that there should be rewards for those who won in PvP. Well, great mind thinks alike – the making of this feature is already in progress! However, before the implementation, we are more concerned about the gaming experience, and hence, a series of betterments will be made on the battle system of Ninja Saga in the recent future. Therefore, the gaming experience can be enriched and the battle event will become unpredictably exciting! The following battle effects will be adjusted in the upcoming updates!

Stun – how about adding some stun resistance, like a boss?
Apparently, not only us, a lot of players believe that the stun effect has largely limited their gaming experience. It is because we might be too focused on forming a locking combo with all sorts of kinjutsu. Well, no matter to lock people or be locked in a battle, such scenario is not really that fun, right?

In the future, we are going to make some alternations on the stun effect by enabling every player to have ‘inborn’ resistance to stun – remember if you did fight some bosses in Hunting House in the past, you would realize what we mean! In fact, stun is not designed to be a guaranteed effect - that is why we should have certain natural resistance, only that the Hunting House bosses have much better resistance then we do!

Aside from that, stun is still considered to be a very effective move to freeze your opponent and plan your moves – we are just providing some options to counteract the effect. Plus, there will be more skills to purify stun, and will have items to enhance your stun resistance and consumables to remove stun effect.

Accuracy – to counterbalance the dodge rate!
In the world of ninja, agility is the key to success – with great speed you get to take the initiative to attack as well as to react promptly to enemy’s move, that is, dodge an attack! In other words, dodging is a core element in the battles of the game.

By adding attribute points to Wind, and/or equipping the dodging skills and other items…etc., some players have very high dodge rates and become highly advantageous in battles! Of course this is a very clever strategy and it is not wrong to have high dodge rates, however, as you level up, you will become almost invincible, and that would make the game dull. Don’t worry, we will not remove or reduce the dodge effects; instead, we are going to increase skill’s accuracy so that the damage can be effectively delivered.

Currently in the game, we call the effect “ignore target’s dodge”, and skills that have this effect include Fire Phoenix Breath, Armor of Narukami, Weaken Soul Jutsu and many others. Nonetheless, when we modify the battle system, we will standardize the naming of these effects as “accuracy”.

Our idea is, every ninja will have 100% accuracy – if your opponent does not have any wind attributes, and do not equip any dodge skills and dodge items, you will have higher chance of hitting your opponent accurately (as mentioned earlier, every player will have 5% inborn dodge rate). In other words, if your opponent has higher dodge rate, you will also need higher accuracy to have a better chance to deliver the damage effectively.

Remember that, it is completely wise to have a ninja character that react swiftly; we just want to provide an option for all players to counter against dodge. Such measures will include new skills that reduce your opponent’s dodge rate and items that increase your accuracy.

Restriction – to restrict a particular movement!
Currently, when a player is being restricted, he is not able to use any skills. Not sure if you know and remember – the first skill with restriction effect is a clan reward – Kinjutsu: Meridians Seal, a skill that has an effect that limits the chakra flow of the opponent. When it was designed, it was not supposed to be used as another form of stun; unfortunately, it had become one and you probably already noticed or even experienced. Eventually it does not make a big difference whether you are restricted or stunned. Therefore, we would like to trace back our original design by refining them so that they will have significant distinctions!

To add some spice to battle strategy planning, all restriction effects, including Meridians Seal, will later on restrict only Ninjutsu and Genjutsu; that means, when you are being restricted, apart from charging, using consumables, attacking with weapons, you will still be able to use taijutsu and talent skills! We hope that in this way, there can be more uncertainties in battles, and hence, excitement!

So, Stun, Accuracy and Restriction are the first three battle effects that we start to work on! There are definitely more to come so as to create an interesting battle environment to all of you. The next modification will include adjustments on genjutsu, reforming the ways you use consumables, new talents, further developments on PvP and a lot more! Details will be announced on our website when they are ready! You are welcome to inspire us with your thoughts and experience by:

  1. Mailing us via Ninja Saga Support Form, or

  2. Discussing on Ninja Saga forum, or

  3. Sharing on Twitter

Cheers!

March 14th, 2012 at 6:05

Posted in Design Note


Secret Talent – Icy Crystal


Background
Do you remember Ukita Hotaru, the leader of the Medical Class whom you met in the Special Jounin Exam? She is a born genius ninja – apart from the superb healing skills and chakra recovering techniques, she is also a user of Icy Crystal, a secret talent that allows her to combine wind and water-based jutsu to create ice in which she can manipulate.

Icy Crystal is a talent invented in the Village of Ice, by their Hajime-Kage. Many years ago, when the country was still chaotic, villages attacking each other, people started war just for the sake of survival, at that time, the Village of Ice was not formed yet, and the Ice Hajime-Kage, who was still an ordinary ninja with some followers, felt the need to gather more people to protect themselves against invasive and malevolent ninja, hence, being a wind-based ninja who also mastered the water elements, he trained intensively and finally created the talent of Icy Crystal, and established the Village of Ice. With this icy talent, the Village of Ice enjoys a giant shield because the freezing temperature and the frozen ground keep wild animals and heat-based attacks away.

Users of Icy Crystal are usually wind or water-based ninja who master both elements. With the use of the talent, they can freeze the water in the air, and manipulate the form of ice at their will. Besides, their bodies emit cold current, which solicit frosting when wind or water jutsu is used. Later on, after their Nidaime-Kage has modified the talent with his battle experience and pursuit of artistic forms, the talent of ice can also be used in the form of icy mirrors, and are good at both defending and attacking.

With the recent academic alliance formed between the Village of Ice and the Village of Fire, some talented jounin got to learn this splendid talent, including Hotaru. Will you be the next icy ninja?

New Secret Talent
With the earlier launching of the talent reset function, a lot of players have been asking about new talents, and here we are, introducing you a new secret talent, Icy Crystal!

While the game designing team was still discussing (or arguing) which talent should be lived next some time ago (yes, we do have a lot in mind, plus you have inspired us with a lot of amazing ideas!), we are aiming to put forward something spectacular yet aiding in nature. Since the idea of ice has been in our plan since the very beginning of talent development (we voted it out for Demon Sound, Explosive Lave, Hidden Silhouette and Enraged Forest!), we guess it’s almost time to freeze or be frozen!

Talent Skill Tree

The talent of Icy Crystal, similar to other secret talents, has 2 active skills, Secret Icy Crystal: Hakukage Horo and Secret Icy Crystal: Icy Kaleidoscope, and 1 passive skill, Absolute Zero Zone. Let’s have an overview of them here.

Absolute Zero Zone (Passive)
Absolute Zero Zone is the first skill you will have to nail in the skill tree of this talent.

Skill Preview

After you have acquired the skill, whenever you successfully hit your target with water or wind ninjutsu, your target might be frozen, up to 11% if you maxed the talent skill.

Although the damage to be taken will be reduced by 30%, but a frozen target cannot take any actions. In other words, Absolute Zero Zone gives you chance to control the battle. Currently only the reindeer and snowman pets know how to freeze targets. Will you be the first ninja to master it?

Secret Icy Crystal: Hakukage Horo (Active)
Once you learnt Absolute Zero Zone, you may choose to learn either one of the active skills. Hakukage Horo is one of them.

Skill Preview

When one uses Hakukage Horo, every drop of water in the surrounding air will be formed into an arc of frost around the user to act as a shield – to reduce the damage he will take, and also revenge the attacker by reducing their chakra. This is a very useful defensive skill not only because it reduces damage, when an enemy attacks you, he will consume much more chakra than he planned to. As a talented ninja, you certainly know how important the role of chakra in strategy planning – the use of Hakukage Horo will disable your enemy from effectively deliver huge damage!

Secret Icy Crystal: Icy Kaleidoscope
Create floating mirrors made of crystal ice to trap your target!

Skill Preview

Being the only invasive skill of the talent, it is also an eye-catching, fabulous one! Once you launch the Icy Kaleidoscope, your target will be trapped in the icy mirrors, one in the front and another one at the back; with the defining sheer speed, which is a defining battle trait of wind-based ninja, you swiftly move between as if you are teleporting and attack from the two mirrors, and knock down your target. If your enemy is not KO-ed with it, don’t worry, in the coming 2 turns, attack him with wind or water ninjutsu; he will take extra damage!

Hope you like the new talent!

March 13th, 2012 at 22:44

Posted in Game Notice


Explore More of Your Talents!


According to an unofficial research, defensive players who mainly use wind and water prefer Dark Eye as their Extreme Talent and Enraged Forest as their Secret Talent, while offensive players whose primary elements are fire or lightning usually use Deadly Performance as the Extreme Talent and Explosive Lava as the Secret Talent. This is largely because those talents can assist them on what they lack, either the damage, or the locking effects.

However, when the Talent System was launched in September 2010, obviously most of us were too excited or perhaps too obsessed with some special skills, or with the graphic and animation that we could relate ourselves with, we might have probably chosen the wrong talent for our ninja!

So, here we come – the function of resetting your talent, extreme or secret is now available!

How to Reset Talent?

Let’s get started!

  1. Click the “Talent” icon in the bottom right corner.

  1. Find the “Reset” Talent button on the top and click it.

  1. Pick the talent that you want to remove, and then click “Reset”

  1. You will need Ninja Seal Gan to reset a talent. You will be asked to purchase Ninja Seal Gan after you clicked the “Reset” button.



    Free users need 3 Ninja Seal Gan to reset a talent, and premium users need 1.

  2. Final step! Just type “reset” in the pop up box to confirm, and then you will be able to acquire a new talent!

Just a kind reminder: the talent will be immediately erased, and the TP you used in upgrading the erased talent will not be given back, so, think carefully before you reset anything!

Besides, we are now planning on fine-tuning battle events and some attributes, as well as designing new talents. Do consider what the best for your ninja is and make the right move! And don’t forget to check our game news regularly – free Ninja Seal Gan might be given out from time to time! Have fun!

March 4th, 2012 at 21:57

Posted in Game Notice


Valentine’s Day 2012 – Pet Villa (ペトの部屋)


Just got your Nanabi and V-day Kumanosuke the teddy and started to feel impatient with training another pet from level 1 again? We totally feel you! As one of the game designers, I own every single pet including the limited or festival pets! Train all of them by activating them, bringing them to missions and boss fights, and leveling up gradually… hey! It’s such a long and torturing journey, isn’t it?

Therefore, please allow us to introduce you this brand new system – Pet Villa (ペトの部屋)! It’s a feature that allows you to train multiple pets at once, and at amazing speed!

How to Start?

  • Enter Pet Centre, and choose Pet Villa, and you will be brought to your Villa.



  • Place the pet that you want to train into a slot. The first slot is free for both premium and free users.

    View details of the cost of training slot here:

    Prices of Training Slots

     

    1st Slot

    2nd Slot

    3rd Slot

    4th Slot

    Premium Users

    Free

    Free Users

    Free

    Get 20 friendship kunai, or use 400 Tokens to unlock the 2nd – 4th slots permanently.

  • Training time!

    Once you have put your pet into any of the training slots, you will be asked to pay a certain amount of Gold, and then the training will start until your pet reached the next level! The training time will last from 60 sec to 24 hours.


  • Go to Pet Villa after the required training time to get back your pets, and you will find them become your most reliable battle partners ever!

Gentle Reminders:
*You cannot equip the pets which are undergoing training in the Villa.
*Even when you are offline, the training time still count!
*You cannot “over-train’ your pet – Your level is always higher than your pet’s level.

Still Wanna Speed Up?
You will be able to, very soon!

In the next update on this feature (Right! This feature will stay even after the Valentine’s Day Event!), a consumable will be released so that you can shorten the time your pets spend in the Villa! Keep an eye on our Facebook page!

That’s how the new “Pet Villa” works! Just a little tip from us: 1 slot for boss pet, 1 for PvP pet 1 for mission, and the last 1 for your favorite pet! (or whatever!) Cheers!

February 9th, 2012 at 6:19

Posted in Game Updates


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