In order to get all the attributes more inline with each other and to make PvP more balanced, we are going to implement the following changes to the game in the upcoming patch.
Characters will not gain any dodge and critical chance bonus anymore when they level up. (Old: 0.1% bonus for each level)
Base dodge chance: 5%
Base critical chance: 5%
Critical strike damage bonus: 150% of normal damage (Old: 200% of normal damage)
Attributes changes
Wind:
Each point increases 0.4% dodge, 1 agility and 1% damage bonus to Wind Ninjutsu.
(Old: Each point increases 1% dodge, 1 agility and 1% damage bonus to Wind Ninjutsu.)
Fire:
Each point increases 0.4% to all types of damage, 0.4% chance to increase 30% damage in the next turn and 1% damage bonus to Fire Ninjutsu.
(Old: Each point increases 1% to all types of damage and 1% damage bonus to Fire Ninjutsu.)
Lightning:
Each point increases 0.4% critical chance, increase critical strike damage bonus by 0.8%(old: 0.4%) and 1% damage bonus to Lightning Ninjutsu.
(Old: Each point increases 1% critical chance and 1% damage bonus to Lightning Ninjutsu.)
Earth
Each point increases 30 max HP, 0.4% chance to cause 30% damage taken to the attacker as well and 1% damage bonus to Earth Ninjutsu.
(Old: Each point increases 20 max HP, and 1% damage bonus to Earth Ninjutsu.)
Water
Each point increases 30 max CP, 0.4% chance to remove all negative effect at the start of each turn and 1% damage and healing bonus to Water Ninjutsu.
(Old: Each point increases 20 max CP and 1% damage and healing bonus to Water Ninjutsu.)
Thank you all for the support, and the patience during the maintenance.
Every player will gain ONE opportunity to RESET his attribute points. Think about it and make the strategic move to get ready for PvP!
Cheers.