Developers' Notes on the 5 types of attributes and Ninjutsu

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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby sasha » Thu Oct 01, 2009 4:56 am

Well, it looks like people will not stop whining after all...
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby KyoAkiyama » Fri Oct 02, 2009 4:15 pm

Not complaning or anything but since the dodge rate has gone down can you increase the % of Evasion from 40% too 50% please? just like how thunder is 50% crit and fire +50 and +50 for wattter and earth too so can you also make evasion +50? since the dodge rate has gone down big time? : )
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby Jinchuuriki » Fri Oct 02, 2009 5:28 pm

KyoAkiyama wrote:Not complaning or anything but since the dodge rate has gone down can you increase the % of Evasion from 40% too 50% please? just like how thunder is 50% crit and fire +50 and +50 for wattter and earth too so can you also make evasion +50? since the dodge rate has gone down big time? : )

not a bad idea since evasion costs 1 turn cast time + CP and lasts only for 3 turns..
especially if you look at fire's that stucks on stun transformation jutsus (!!) and can also crit giving +75 dmg..
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby ssscybro2 » Fri Oct 02, 2009 6:59 pm

water is a pain to i mean lv 3 healing
when i think im about to win bam. life up
they drag the battle on to long lv 3 water heal is 300hp wtf is that.
it should be 200 for the most.
and can something be done about the wind again please.
because im lv 12 and i used to dodge good and reasonable but now i cant.
from 1% to 0.4% you guys have no sense of balance.
0.5 or 0.6 would be better.
i put all my attributes in to wind and now i cant dodge.
wtf i cant even win a pvp match.
that is bull.
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby Faust » Fri Oct 02, 2009 7:30 pm

Yeah quit whining and quit making selfish suggestions.

HI I HAVE A SUGGESTION, MAKE MY CHARACTER BE THE STRONGEST AND PLEASE WEAKEN EVERYONE ELSE KTHXBAI
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby edmund135 » Fri Oct 02, 2009 7:32 pm

TO the developers and EVERYONE part of ninja saga ALPHA your doing great! keep up the good work

ssscybro2 wrote:water is a pain to i mean lv 3 healing
when i think im about to win bam. life up
they drag the battle on to long lv 3 water heal is 300hp wtf is that.
it should be 200 for the most.
and can something be done about the wind again please.
because im lv 12 and i used to dodge good and reasonable but now i cant.
from 1% to 0.4% you guys have no sense of balance.
0.5 or 0.6 would be better.
i put all my attributes in to wind and now i cant dodge.
wtf i cant even win a pvp match.
that is bull.


and to the other one who was saying earth was imbalance....

IT'S ALL GOOD!

Fire - everythings good
Water- its ok to have a high heal jutsu, it costs chakra and its a way to balance it. Since Water jutsu doesn't really have high damage
Lightning- everythings good
Wind- its uniqueness is promising.But I do think it would be GOOD if wind could hit 2 different targets since it's attack is weak it can be an "Area of Effect kind of character"
Earth- I think its ok for earth to have that additional HP IF their damage would be lowered, EVEN a little. since they have stun and HUGE lives. thats just what i think.
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby sasha » Fri Oct 02, 2009 8:35 pm

ssscybro2 wrote:water is a pain to i mean lv 3 healing
when i think im about to win bam. life up
they drag the battle on to long lv 3 water heal is 300hp wtf is that.
it should be 200 for the most.
and can something be done about the wind again please.
because im lv 12 and i used to dodge good and reasonable but now i cant.
from 1% to 0.4% you guys have no sense of balance.
0.5 or 0.6 would be better.
i put all my attributes in to wind and now i cant dodge.
wtf i cant even win a pvp match.
that is bull.

Level 3 healing?! Am i missing something here? As far as i know there is no such thing. Perhaps guy got critical hit on level 2 heal, and that would be something like 300 hp.
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby edmund135 » Fri Oct 02, 2009 10:01 pm

sasha wrote:
ssscybro2 wrote:water is a pain to i mean lv 3 healing
when i think im about to win bam. life up
they drag the battle on to long lv 3 water heal is 300hp wtf is that.
it should be 200 for the most.
and can something be done about the wind again please.
because im lv 12 and i used to dodge good and reasonable but now i cant.
from 1% to 0.4% you guys have no sense of balance.
0.5 or 0.6 would be better.
i put all my attributes in to wind and now i cant dodge.
wtf i cant even win a pvp match.
that is bull.

Level 3 healing?! Am i missing something here? As far as i know there is no such thing. Perhaps guy got critical hit on level 2 heal, and that would be something like 300 hp.


there's actually a lvl 3 Refresh now...
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby sasha » Fri Oct 02, 2009 10:39 pm

No way! I must buy it now!
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Re: Developers' Notes on the 5 types of attributes and Ninjutsu

Postby Jinchuuriki » Sat Oct 03, 2009 1:36 am

btw.. the special water move that gives 80 chakra per turn for 3 turns is under-powered.. I think you should give it a percentage because while critical and evasion are useful for every level the 2x80 = 240 CP in 3 turns is not good at all near level 20+
My recharge fills me for 200 CP I think..
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