Complete Ninja Saga List of Skills

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Complete Ninja Saga List of Skills

Postby cobaltblue » Mon Jul 12, 2010 4:11 pm

Ninja Saga Skills
-Introduction and How to Use

Alright, lately there are SOOOOOOO.. many floods and ads.
Not only from BOTs, but also from the manual forumer. Since they didn't read the rules, they keep posting the very super exactly similar threads, or asking such very obvious thing which the answer has been officially stamped on their foreheads..
ENOUGH!! I'm tired of reporting and answering them again ..and again ..and again ..and again ..and again ..and again ..and again.
Soo.. maybe I'm just bored now, ..I get no life, or whatever. Bash me all you want. But right now I just want to do something else. Something that waaaay.. more boring than reading a novel about the sacred Flame War or counting to one billion on Off-topic Board.


YEAH!! I want to make a complete list of all Ninja Saga skills out of the game; I mean, so we can see the list of the skills without login to NS.
You can also use this list for quick observation so you can provide some facts when you're debating about "ELEMENT X is weak!" and another non-sense blah blah discussion.

Please be aware that this list won't be finished here.
YES, I'll always update it when dev makes some changes later (well, if I'm still here).


Let me notice if there are some typos or wrong information, or maybe you want to add some more info, just tell me, and go here for looking the right format to post the information.
Thanks for anyone who helps me making this list.
Don't worry, anyone who contributing to this thread will always be CREDITED! :q



Now, without any further blah blah introduction, lets just start with..

How to Read this Guide
  • [G]/[T]/[R] shows how you can obtain the skills.
    • [G] (stands for 'Gold') means you can buy it from Academy with golds.
    • [T] (stands for 'Token') means you can buy it from Academy with tokens.
    • [R] (stands for 'Rare') means it's unavailable on Academy and you can only obtain it from certain events.
  • [SUPPORTIVE]/[DEFENSIVE]/[OFFENSIVE] shows the type of the skills.
    • [SUPPORTIVE] means the skill belongs to supportive type of move which will give negative statuses to your enemy(ies) OR boost you with any supportive statuses OR maybe, both.
    • [DEFENSIVE] means the skill belongs to defensive type of move which will allow you to receive 0 OR less damage from your enemy.
    • [OFFENSIVE] means this skill belongs to offensive type of move which will give you option to hurt your enemy (referring to 'reducing enemy's HP' definition).

PS: If you find any terms or effects you can't understand, just go here for further information.
Anyway, the description of skill I put here sometimes isn't exactly what's written in-game. I did some observations first and then tried to put in on better words; like in Falling Leaf Intrusion case, I've edited the description so you won't misinterpret the effect of the skill.


Table of Contents
    Post #1: Introduction and Table of Contents ~You are here!
    Post #2: List of Ninjutsu (available on Academy)
    Post #3: List of Taijutsu (available on Academy)
    Post #4: List of Genjutsu (available on Academy)
    Post #5: List of Special Skills (unavailable on Academy; event & clan rewards)
    Post #6: Cost Price of Skills
    Post #7: Upgraded Kinjutsus
    Post #8: ~Reserved
    Post #9: Credits Page and For Future Updates
    Post #xxx: Random people posting on this thread 8D
    *Last updates were done on February 2nd 2011.

Featured Links
Last edited by cobaltblue on Tue Feb 01, 2011 1:53 pm, edited 21 times in total.
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Post #2: List of Ninjutsu (available on Academy)

Postby cobaltblue » Mon Jul 12, 2010 4:11 pm

Ninjutsu - Wind
General characteristic:
  • Low damage with chance of inflicting Bleeding status.
  • Fast cooldown.
  • Low consumption of CP.
List of Wind Ninjutsus:
Spoiler: show
[G] 1 - Twister [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 3

[G] 2 - Wind Cannon [OFFENSIVE]
Damage: 26
Cooldown: 5
Chakra: 32

[G] 3 - Dual Twister [OFFENSIVE]
Damage: 32
Cooldown: 7
Chakra: 40

[G] 4 - Whirlwind Spin [OFFENSIVE]
Damage: 40
Cooldown: 8
Chakra: 48

[G] 5 - Wind Vortex [OFFENSIVE]
Damage: 48
Cooldown: 8
Chakra: 56

[G] 6 - Wind Assault [OFFENSIVE]
Damage: 56
Cooldown: 8
Chakra: 64

[G] 7 - Wind Gust [OFFENSIVE]
Damage: 64
Cooldown: 8
Chakra: 72

[G] 8 - Wind Rush [OFFENSIVE]
Damage: 72
Cooldown: 8
Chakra: 72

[G] 9 - Dual Wind Assault [OFFENSIVE]
Damage: 40 (x2)
Cooldown: 8
Chakra: 88

[T] 10 - Kinjutsu: Evasion [SUPPORTIVE]
Effect: Increase dodge rate by 40% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Twin Tornado [OFFENSIVE]
Damage: 48 (x2)
Cooldown: 8
Chakra: 104

[G] 13 - Dagger of Wind [OFFENSIVE]
Damage: 116
Cooldown: 8
Chakra: 120

[G] 15 - Wind Storm [OFFENSIVE]
Damage: 128
Cooldown: 8
Chakra: 136

[G] 17 - Wind Cutter [OFFENSIVE]
Damage: 144
Cooldown: 8
Chakra: 152

[T] 20 - Kinjutsu: Blade of Wind [SUPPORTIVE]
Effect: Inflict Bleeding(+25% damage) on enemy for 3 turns.
Damage: 147
Cooldown: 8
Chakra: 100

[G] 21 - Wind Piercing Strike [OFFENSIVE]
Damage: 176
Cooldown: 8
Chakra: 184

[G] 23 - Wind Edge Chop [OFFENSIVE]
Damage: 192 (Inflict Bleeding for 1 turn)
Cooldown: 10
Chakra: 192

[G] 26 - Flash Wind Chop [OFFENSIVE]
Damage: 216
Cooldown: 8
Chakra: 224

[G] 29 - Dual Wind Cutter [OFFENSIVE]
Damage: 120 (x2)
Cooldown: 8
Chakra: 248

[T] 30 - Kinjutsu: Wind Peace [SUPPORTIVE to whole team]
Effect: Increase dodge rate by 20%, recover 8% CP on each turn for 3 turns.
Damage: -
Cooldown: 10
Chakra: 150

[G] 31 - Wind Blade Crossing [OFFENSIVE]
Damage: 256
Cooldown: 8
Chakra: 264

[G] 34 - Wind Piercing Tornado [OFFENSIVE]
Damage: 280
Cooldown: 8
Chakra: 288

[G] 36 - Moon Cleave [OFFENSIVE]
Damage: 296 (Inflict Bleeding for 1 turn)
Cooldown: 8
Chakra: 304

[T] 40 - Kinjutsu: Dance of Fujin [SUPPORTIVE]
Effect: Reduce 4 cooldown turns of skill that are currently resting.
Damage: -
Cooldown: 10
Chakra: 200

[G] 40 - Wind Blade Extension [OFFENSIVE]
Damage:328 (Bleeding 1 turn)
Cooldown: 8
Chakra: 336

[G] 42 - Double Moon Cleave [OFFENSIVE]
Damage: 172 (x2)
Cooldown: 8
Chakra: 352

[G] 44 - Straight Wind Slash [OFFENSIVE]
Damage: 360
Cooldown: 8
Chakra: 368

[G] 48 - Wind Blade Combat [OFFENSIVE]
Damage: 392
Cooldown: 8
Chakra: 400

[T] 50 - Kinjutsu: Infinite Whirlwind Breakthrough [SUPPORTIVE]
Effect: Remove all negative status for once; Reduce 1 wind kinjutsu cooldown on every attack the player receives (2 turns
Damage: -
Cooldown: 12
Chakra: 250

[G] 54 - Infinity Wind Chop [OFFENSIVE]
Damage: 440
Cooldown: 8
Chakra: 448

[G] 57 - Wind Cross Cut [OFFENSIVE]
Damage: 464
Cooldown: 8
Chakra: 472

[G] 60 - Tornado Step [OFFENSIVE]
Damage: 488
Cooldown: 8
Chakra: 496

[T] 60 - Kinjutsu: Fujin Vacuum Storm [SUPPORTIVE]
Effect: Reduce 20% critical chance (4 turns), increase 3 lightning ninjutsu cooldown; Extra 20% damage if player is under "Kinjutsu: Infinite Whirlwind Breakthrough"
Damage: 488
Cooldown: 12
Chakra: 300

[G] 62 - Fuji-ryu Sonic Edge [OFFENSIVE]
Damage: 504
Cooldown: 8
Chakra: 512

[G] 65 - Speedy Wind Kick [OFFENSIVE]
Damage: 524
Cooldown: 8
Chakra: 536

[G] 70 - Surprise Wind Strike [OFFENSIVE]
Damage: 568
Cooldown: 8
Chakra: 576

[G] 75 - Cross Wind Blast [OFFENSIVE]
Damage: 608
Cooldown: 8
Chakra: 616

[G] 80 - Whirlwind Blast Palm [OFFENSIVE]
Damage: 648
Cooldown: 8
Chakra: 656


Ninjutsu - Fire
General characteristic:
  • High and stable damage with chance of inflicting Burning status.
  • Slow cooldown.
  • Medium consumption of CP.
List of Fire Ninjutsus:
Spoiler: show
[G] 1 - Fireball [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Fiery Spike Wheel [OFFENSIVE]
Damage: 36
Cooldown: 6
Chakra: 40

[G] 3 - Fire Explosion [OFFENSIVE]
Damage: 48
Cooldown: 8
Chakra: 50

[G] 4 - Fiery Flame [OFFENSIVE]
Damage: 60
Cooldown: 10
Chakra: 60

[G] 5 - Fire Vortex [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 70

[G] 6 - Fiery Bird Missile [OFFENSIVE]
Damage: 84
Cooldown: 10
Chakra: 60

[G] 7 - Fiery Bird Strike [OFFENSIVE]
Damage: 96
Cooldown: 10
Chakra: 90

[G] 8 - Explosive Giant Kunai [OFFENSIVE]
Damage: 108
Cooldown: 10
Chakra: 100

[G] 9 - Pillar of Flame [OFFENSIVE]
Damage: 120
Cooldown: 10
Chakra: 110

[T] 10 - Kinjutsu: Fire Power [SUPPORTIVE]
Effect: Increase damage by 40% for 3 turns
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Double Fire [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 130

[G] 13 - Double Fire Arrows [OFFENSIVE]
Damage: 168
Cooldown: 10
Chakra: 150

[G] 15 - Fire Whirl [OFFENSIVE]
Damage: 192
Cooldown: 10
Chakra: 170

[G] 17 - Multi Fireball [OFFENSIVE]
Damage: 216
Cooldown: 10
Chakra: 190

[T] 20 - Kinjutsu: Hellfire [OFFENSIVE]
Effect: Inflict Burning(3%) on target for 3 turns.
Damage: 231
Cooldown: 10
Chakra: 100

[G] 21 - Raising Fire Fist [OFFENSIVE]
Damage: 264
Cooldown: 10
Chakra: 230

[G] 23 - Piercing Fire Dance [OFFENSIVE]
Damage: 288
Cooldown: 10
Chakra: 250

[G] 26 - Fire Fist Explosion [OFFENSIVE]
Damage: 324
Cooldown: 10
Chakra: 270

[G] 29 - Explosive Kunai Formation [OFFENSIVE]
Damage: 360
Cooldown: 10
Chakra: 310

[T] 30 - Kinjutsu: Fire Energy Excitation [SUPPORTIVE]
Effect: Cast any skills without consuming CP for 3 turns, then can't charge for 5 turns.
Damage: -
Cooldown: 10
Chakra: 150

[G] 31 - Raising Fire Explosion [OFFENSIVE]
Damage: 192 (x2)
Cooldown: 10
Chakra: 330

[G] 34 - Raising Fire Combo [OFFENSIVE]
Damage: 210 (x2)
Cooldown: 10
Chakra: 360

[G] 36 - Fire Wave [OFFENSIVE]
Damage: 444
Cooldown: 10
Chakra: 380

[T] 40 - Kinjutsu: Rage of Yama [SUPPORTIVE]
Effect: Increase damage by 20% and receive 20% more damage for 3 turns. The enemy will also take ALL damage inflicted to you (works like Reactive Force).
Damage: -
Cooldown: 10
Chakra: 200

[G] 40 - Starfire Explosion [OFFENSIVE]
Damage: 492
Cooldown: 10
Chakra: 420

[G] 42 - Dual Fire Wave [OFFENSIVE]
Damage: 516
Cooldown: 10
Chakra: 440

[G] 44 - Martial Fire Combo [OFFENSIVE]
Damage: 540
Cooldown: 8
Chakra: 460

[G] 48 - Fire Bird Rider [OFFENSIVE]
Damage: 588
Cooldown: 10
Chakra: 500

[T] 50 - Kinjutsu: Fire Phoenix Breath [SUPPORTIVE]
Effect: Remove all negative status for once; Ignore 30% of target's dodge (4 turns)
Damage: -
Cooldown: 14
Chakra: 250

[G] 54 - Starfire Formation [OFFENSIVE]
Damage: 330 (x2)
Cooldown: {0
Chakra: 560

[G] 57 - Falling Fire Meteorite [OFFENSIVE]
Damage: 696
Cooldown: 10
Chakra: 590

[G] 60 - Fiery Magatama Explosion [OFFENSIVE]
Damage: 732
Cooldown: 10
Chakra: 620

[T] 60 - Kinjutsu: Yama Great Fire Cannon [SUPPORTIVE]
Effect: Reduce 20% dodge (4 turns); Increase 3 wind ninjutsu cooldown; Reduce 8% HP on attack if player is under "Kinjutsu: Fire Phoenix Breath"
Damage: 732
Cooldown: 14
Chakra: 300

[G] 62 - Extreme Starfire [OFFENSIVE]
Damage: 756
Cooldown: 10
Chakra: 640

[G] 65 - Flame Ghost [OFFENSIVE]
Damage: 792
Cooldown: 10
Chakra: 670

[G] 70 - Fiery Air Explosion [OFFENSIVE]
Damage: 852
Cooldown: 10
Chakra: 720

[G] 75 - Starfire Strike Kick [OFFENSIVE]
Damage: 912
Cooldown: 10
Chakra: 770

[G] 80 - Flaming World [OFFENSIVE]
Damage: 972
Cooldown: 10
Chakra: 820


Ninjutsu - Thunder
General characteristic:
  • High damage with chance of inflicting Blind or Stun statuses.
  • Average cooldown.
  • High consumption of CP.
List of Thunder Ninjutsus:
Spoiler: show
[G] 1 - Lightning Edge [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Lightning Spark [OFFENSIVE]
Damage: 33
Cooldown: 6
Chakra: 44

[G] 3 - Lightning Strike [OFFENSIVE]
Damage: 44
Cooldown: 8
Chakra: 55

[G] 4 - Lightning Impulse [OFFENSIVE]
Damage: 55
Cooldown: 9
Chakra: 66

[G] 5 - Lightning Storm [OFFENSIVE]
Damage: 63
Cooldown: 9
Chakra: 77

[G] 6 - Lightning Scatter [OFFENSIVE]
Damage: 77
Cooldown: 9
Chakra: 88

[G] 7 - Lightning Golem [OFFENSIVE]
Damage: 88
Cooldown: 9
Chakra: 99

[G] 8 - Dual Lightning Strike [OFFENSIVE]
Damage: 50 (x2)
Cooldown: 10
Chakra: 110

[G] 9 - Lightning Arrow Strike [OFFENSIVE]
Damage: 110
Cooldown: 10
Chakra: 121

[T] 10 - Kinjutsu: Lightning Charge [SUPPORTIVE]
Effect: Increase Critical rate by 40% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Empowered Lightning Edge [OFFENSIVE]
Damage: 132
Cooldown: 9
Chakra: 143

[G] 13 - Lightning Shock [OFFENSIVE]
Damage: 154 (Inflict Stun for 1 turn)
Cooldown: 10
Chakra: 165

[G] 15 - Lightning Rays [OFFENSIVE]
Damage: 176
Cooldown: 9
Chakra: 187

[G] 17 - Lightning Spear [OFFENSIVE]
Damage: 198
Cooldown: 10
Chakra: 209

[T] 20 - Kinjutsu: Lightning Flash [SUPPORTIVE]
Effect: Inflict Blind (reduce accuracy by 70%) for 2 turns.
Damage: 210
Cooldown: 10
Chakra: 100

[G] 21 - Scatter Storm [OFFENSIVE]
Damage: 242
Cooldown: 10
Chakra: 253

[G] 23 - Dual Lightning Spear [OFFENSIVE]
Damage: 264
Cooldown: 10
Chakra: 275

[G] 26 - Lightning Hammer [OFFENSIVE]
Damage: 297
Cooldown: 10
Chakra: 308

[G] 29 - Lightning Ball Burst [OFFENSIVE]
Damage: 330
Cooldown: 10
Chakra: 341

[T] 30 - Kinjutsu: Flash Lightning Bundle [SUPPORTIVE]
Effect: Reduce target's dodge rate by 40% and reduce target's CP by 8% each time target attacks for 3 turns.
Damage: 341
Cooldown: 10
Chakra: 150

[G] 31 - Dual Lightning Impulse [OFFENSIVE]
Damage: 176 (x2)
Cooldown: 10
Chakra: 396

[G] 34 - Lightning Beam [OFFENSIVE]
Damage: 385
Cooldown: 10
Chakra: 396

[G] 36 - Dual Lightning Shock [OFFENSIVE]
Damage: 204 (x2)
Cooldown: 10
Chakra: 418

[T] 40 - Kinjutsu: Armor of Narukami [SUPPORTIVE]
Effect: Increase critical damage, critical chance, and accuracy by 15% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 200

[G] 40 - Lightning Flash Cry [OFFENSIVE]
Damage: 451
Cooldown: 10
Chakra: 462

[G] 42 - Lightning Energy Burst [OFFENSIVE]
Damage: 473
Cooldown: 10
Chakra: 484

[G] 44 - Bursted Lightning Slash [OFFENSIVE]
Damage: 495
Cooldown: 8
Chakra: 506

[G] 48 - Great Lightning Ball [OFFENSIVE]
Damage: 539
Cooldown: 10
Chakra: 550

[T] 50 - Kinjutsu: Ultimate Lightning Boost [SUPPORTIVE]
Effect: Remove all negative status for once; Stun target for 1 turn with any lightning ninjutsu (2 turns)
Damage: -
Cooldown: 15
Chakra: 250

[G] 54 - Dual Lightning Beam [OFFENSIVE]
Damage: 303 (x2)
Cooldown: 10
Chakra: 616

[G] 57 - Lightning Nuclear Burst [OFFENSIVE]
Damage: 638
Cooldown: 10
Chakra: 649

[G] 60 - Lightning Scatter Shot [OFFENSIVE]
Damage: 671
Cooldown: 10
Chakra: 682

[T] 60 - Kinjutsu: Narukami Great Lightning Bullet [SUPPORTIVE]
Effect: Reduce 20% reactive force chance (4 turns); Increase 3 earth ninjutsu cooldown, and receive 100% critical hit if player is under "Kinjutsu: Ultimate Lightning Boost"
Damage: 671
Cooldown: 14
Chakra: 300

[G] 62 - Severing Flash Chop [OFFENSIVE]
Damage: 693
Cooldown: 10
Chakra: 704

[G] 65 - Lightning Roar of Sky [OFFENSIVE]
Damage: 726
Cooldown: 10
Chakra: 737

[G] 70 - Unlimited Burst Strike [OFFENSIVE]
Damage: 781
Cooldown: 10
Chakra: 792

[G] 75 - Flash Spark Bombardment [OFFENSIVE]
Damage: 836
Cooldown: 10
Chakra: 847

[G] 80 - Boost Lightning Fang Bomb [OFFENSIVE]
Damage: 891
Cooldown: 10
Chakra: 902


Ninjutsu - Earth
General characteristic:
  • Medium damage with chance of inflicting Stun status.
  • Slow cooldown.
  • Average consumption of CP.
List of Earth Ninjutsus:
Spoiler: show
[G] 1 - Earth Smash [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Earth Strangle [OFFENSIVE]
Damage: 16 (Inflict Stun for 2 turns)
Cooldown: 10
Chakra: 40

[G] 3 - Earth Fist [OFFENSIVE]
Damage: 40
Cooldown: 8
Chakra: 50

[G] 4 - Earth Wall [OFFENSIVE]
Damage: 50
Cooldown: 10
Chakra: 60

[G] 5 - Mud Golem [OFFENSIVE]
Damage: 60
Cooldown: 10
Chakra: 70

[G] 6 - Earth Spike [OFFENSIVE]
Damage: 70
Cooldown: 10
Chakra: 80

[G] 7- Earth Earth Erosion [OFFENSIVE]
Damage: 80
Cooldown: 10
Chakra: 90

[G] 8 - Earth Blast [OFFENSIVE]
Damage: 90
Cooldown: 10
Chakra: 100

[G] 9 - Earth Boulder [OFFENSIVE]
Damage: 100
Cooldown: 10
Chakra: 110

[T] 10 - Kinjutsu: Golem Protection [DEFENSIVE]
Effect: Increase defense and reduce taken damage by 40% by 3 turns.
Damage: -
Cooldown: 10
Chakra: 50

[G] 11 - Double Earth Smash [OFFENSIVE]
Damage: 60 (x2)
Cooldown: 10
Chakra: 130

[G] 13 - Earthen Fist [OFFENSIVE]
Damage: 140
Cooldown: 10
Chakra: 150

[G] 15 - Earth Rock Boulder [OFFENSIVE]
Damage: 170
Cooldown: 10
Chakra: 170

[G] 17 - Earth Spines [OFFENSIVE]
Damage: 180
Cooldown: 10
Chakra: 190

[T] 20 - Kinjutsu: Earth Absorption [SUPPORTIVE]
Effect: Drain 15% CP of the target (1 turn)
Damage: 189
Cooldown:10
Chakra: 100


[G] 21 - Earth Fist Combo [OFFENSIVE]
Damage: 220
Cooldown: 10
Chakra: 23

[G] 23 - Earthen Strike Fist [OFFENSIVE]
Damage: 120 (x2)
Cooldown: 10
Chakra: 250


[G] 26 - Rock Dumplings [OFFENSIVE]
Damage: 270
Cooldown: 10
Chakra: 280

[G] 29 - Earth Arm [OFFENSIVE]
Damage: 300
Cooldown: 10
Chakra: 31

[T] 30 - Kinjutsu: Hidden Among Rocks [SUPPORTIVE]
Effect: Reduce taken damage 100% (1 turn) and Increase attack damage 75% in the next turn.
Damage: -
Cooldown: 10
Chakra: 150

[G] 31 - Hexagonal Rock Hill [OFFENSIVE]
Damage: 320
Cooldown: 10
Chakra: 330

[G] 34 - Earth Arm Combo [OFFENSIVE]
Damage: 175 (x2)
Cooldown: 10
Chakra: 350

[G] 36 - Earth Palm [OFFENSIVE]
Damage: 370
Cooldown: 10
Chakra: 380

[T] 40 - Kinjutsu: Embrace of Golem [SUPPORTIVE]
Effect: Increase HP 5% every turn and will not be affected by any negative status for 3 turns.
Damage: -
Cooldown: 10
Chakra: 200

[G] 40 - Mud Golem Fist [OFFENSIVE]
Damage: 410
Cooldown: 10
Chakra: 420

[G] 44 - Earth Spear Assassination [OFFENSIVE]
Damage: 450
Cooldown: 8
Chakra: 460

[G] 48 - Crushed Stone Strike [OFFENSIVE]
Damage: 490
Cooldown: 10
Chakra: 500

[T] 50 - Kinjutsu: Golem Rock Gauntlets [SUPPORTIVE]
Effect: Remove all negative status for once; Reduce 25% damage (2 turns); If any earth ninjutsu is used, reduce 100% damage next turn
Damage: -
Cooldown: 14
Chakra: 250

[G] 54 - Mud Golem Strike Fist [OFFENSIVE]
Damage: 550
Cooldown: 10
Chakra: 560

[G] 57 - Rock Land Blast [OFFENSIVE]
Damage: 580
Cooldown: 10
Chakra: 590

[G] 60 - Nail Earth Wall [OFFENSIVE]
Damage: 610
Cooldown: 10
Chakra: 620

[T] 60 - Kinjutsu: Golem Great Smash [SUPPORTIVE]
Effect: Reduce 20% purify chance (4 turns); Increase 3 water ninjutsu cooldown; Disable target from healing if player is under "Kinjutsu: Golem Rock Gauntlets" (4 turns)
Damage: 610
Cooldown: 14
Chakra: 300

[G] 60 - Rolling Mud Strike [OFFENSIVE]
Damage: 630
Cooldown: 10
Chakra: 640

[G] 65 - Rock Hammer Bombardment [OFFENSIVE]
Damage: 660
Cooldown: 10
Chakra: 670

[G] 70 - Golem Rock Hill Combo [OFFENSIVE]
Damage: 710
Cooldown: 10
Chakra: 720

[G] 75 - Hard Rock Blast Palm [OFFENSIVE]
Damage: 760
Cooldown: 10
Chakra: 770

[G] 80 - Golem Solid Rock Burst [OFFENSIVE]
Damage: 810
Cooldown: 10
Chakra: 820


Ninjutsu - Water
General characteristic:
  • Low damage with chance of inflicting Restriction status.
  • Slow cooldown.
  • Average consumption of CP.
  • Supporting the user with regeneration ability.
List of Water Ninjutsus:
Spoiler: show
[G] 1 - Water Burst [OFFENSIVE]
Damage: 20
Cooldown: 3
Chakra: 30

[G] 2 - Refresh [SUPPORTIVE]
Heal: 50
Cooldown: 6
Chakra: 40

[G] 3 - Water Ball [OFFENSIVE]
Damage: 36
Cooldown: 8
Chakra: 50

[G] 4 - Water Prison [OFFENSIVE]
Damage: 45
Cooldown: 10
Chakra: 60

[G] 5 - Refresh (Rank 2) [SUPPORTIVE]
Heal: 150
Cooldown: 10
Chakra: 70

[G] 5 - Water Dragon Vortex [OFFENSIVE]
Damage: 54
Cooldown: 10
Chakra: 70

[G] 6 - Water Shark Missile [OFFENSIVE]
Damage: 63
Cooldown: 10
Chakra: 80

[G] 7 - Water Jet Cannon [OFFENSIVE]
Damage: 72
Cooldown: 10
Chakra: 90

[G] 8 - Water Impale [OFFENSIVE]
Damage: 81
Cooldown: 10
Chakra: 100

[G] 9 - Twin Shark Missile [OFFENSIVE]
Damage: 90
Cooldown: 10
Chakra: 110

[T] 10 - Kinjutsu: Water Renewal [SUPPORTIVE]
Effect: Regenerate CP by 13% for 3 turns.
Damage: -
Cooldown: 10
Chakra: 10

[G] 11 - Double Water Burst [OFFENSIVE]
Damage: 59
Cooldown: 10
Chakra: 130

[G] 13 - Water Shark Burst [OFFENSIVE]
Damage: 126
Cooldown: 10
Chakra: 150

[G] 15 - Water Spear [OFFENSIVE]
Damage: 144
Cooldown: 10
Chakra: 170

[G] 15 - Refresh (Rank 3) [SUPPORTIVE]
Heal: 300
Cooldown: 10
Chakra: 170

[G] 17 - Water Sphere [OFFENSIVE]
Damage: 162
Cooldown: 10
Chakra: 190

[T] 20 - Kinjutsu: Water Bundle [SUPPORTIVE]
Effect: Inflict Restriction on target for 2 turns.
Damage: 168
Cooldown: 10
Chakra: 100

[G] 21 - Dual Water Edge [OFFENSIVE]
Damage: 198 (x2)
Cooldown: 10
Chakra: 230

[G] 21 - Refresh (Rank 4) [SUPPORTIVE]
Heal: 450
Cooldown: 10
Chakra: 240

[G] 23 - Dual Water Sphere [OFFENSIVE]
Damage: 216
Cooldown: 10
Chakra: 250

[G] 26 - Water Swallow [OFFENSIVE]
Damage: 243
Cooldown: 10
Chakra: 280

[G] 29 - Water Pressure Cannon [OFFENSIVE]
Damage: 270
Cooldown: 10
Chakra: 279

[G] 29 - Refresh (Rank 5) [SUPPORTIVE]
Heal: 610
Cooldown: 10
Chakra: 310

[T] 30 - Kinjutsu: Prison Colliding Wave [OFFENSIVE]
Effect: Stun and reduce 2% of target's HP and CP for 2 turns.
Damage: 0
Cooldown: 10
Chakra: 150

[G] 31 - Water Convergence [OFFENSIVE]
Damage: 288
Cooldown: 10
Chakra: 330

[G] 34 - Four Shark Burst [OFFENSIVE]
Damage: 315
Cooldown: 10
Chakra: 360

[G] 34 - Refresh (Rank 6) [SUPPORTIVE]
Heal: 710
Cooldown: 10
Chakra: 360

[G] 36 - Water Bombing [OFFENSIVE]
Damage: 333
Cooldown: 10
Chakra: 380

[T] 40 - Kinjutsu: Shield of Suiten [DEFENSIVE]
Effect: Take damage by CP instead of HP, with ratio 1 CP = 2 HP for 3 turns.
Damage: -
Cooldown: 10
Chakra: 200

[G] 40 - Water Shark Swallow [OFFENSIVE]
Damage: 369
Cooldown: 10
Chakra: 420

[G] 40 - Refresh (Rank 7) [SUPPORTIVE]
Heal: 830
Cooldown: 10
Chakra: 420

[G] 42 - Water Pressure Strike [OFFENSIVE]
Damage: 389
Cooldown: 10
Chakra: 440

[G] 44 - Water Pressure Multi Strike [OFFENSIVE]
Damage: 405
Cooldown: 8
Chakra: 460

[G] 48 - Pressure Wave Impale [OFFENSIVE]
Damage: 441
Cooldown: 10
Chakra: 500

[G] 48 - Refresh (Rank 8) [SUPPORTIVE]
Heal: 990
Cooldown: 10
Chakra: 500

[T] 50 - Kinjutsu: Shark Encampment [SUPPORTIVE]
Effect: Remove all negative status for once; Extra 30% healing effect on water healing ninjutsu (Refresh) and healing scrolls (3 turns); Reduce 10% target's CP on every attack the player receives (3 turns)
Damage: -
Cooldown: 14
Chakra: 250

[G] 54 - Shark Rain [OFFENSIVE]
Damage: 486
Cooldown: 10
Chakra: 560

[G] 54 - Refresh (Rank 9) [SUPPORTIVE]
Heal: 1,110
Cooldown: 10
Chakra: 560

[G] 57 - Great Water Ball Strike [OFFENSIVE]
Damage: 522
Cooldown: 10
Chakra: 590

[G] 60 - Irresistible Water Blast [OFFENSIVE]
Damage: 549
Cooldown: 10
Chakra: 620

[G] 60 - Refresh (Rank 10) [SUPPORTIVE]
Heal: 1,230
Cooldown: 10
Chakra: 620

[T] 60 - Kinjutsu: Strong Arm of Suiten [SUPPORTIVE]
Effect: Reduce 20% combustion chance (4 turns); Increase 3 fire ninjutsu cooldown; Reduce 50% damage if player is under "Kinjutsu: Shark Encampment" (4 turns)
Damage: 549
Cooldown: 14
Chakra: 300

[G] 62 - Water Ghost Impale [OFFENSIVE]
Damage: 567
Cooldown: 10
Chakra: 640

[G] 65 - Great Water Scatter Burst [OFFENSIVE]
Damage: 594
Cooldown: 10
Chakra: 670

[G] 70 - Refresh (Rank 11) [SUPPORTIVE]
Heal: 1,430
Cooldown: 10
Chakra: 720

[G] 70 - Hands of Water Cannon [OFFENSIVE]
Damage: 639
Cooldown: 10
Chakra: 720

[G] 75 - Flash Water Cannon Strike [OFFENSIVE]
Damage: 684
Cooldown: 10
Chakra: 770

[G] 80 - Refresh (Rank 12) [SUPPORTIVE]
Heal: 1630
Cooldown: 10
Chakra: 820

[G] 80 - Boosted Water Pressure Strike [OFFENSIVE]
Damage: 729
Cooldown: 10
Chakra: 820
Last edited by Rasengan on Fri Feb 03, 2012 4:29 pm, edited 23 times in total.
Reason: Added lvl 50 & 60 kinjutsus and lvl 60-80 gold jutsus
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Post #3: List of Taijutsu (available on Academy)

Postby cobaltblue » Mon Jul 12, 2010 4:12 pm

Taijutsu
General characteristic:
  • Average damage.
  • Average cooldown.
  • Very low consumption of CP (only 10).
  • Each use of taijutsu will reduce 5% of your HP.
List of Taijutsus:
Spoiler: show
[G] 3 - Dragon Fist [OFFENSIVE]
Damage: 40
Cooldown: 8

[G] 6 - Head Kick [OFFENSIVE]
Damage: 70 (Inflict Stun for 1 turn)
Cooldown: 10

[G] 9 - Cannonball Strike [OFFENSIVE]
Damage: 50 (x2)
Cooldown: 10

[G] 11 - Swift Kick [OFFENSIVE]
Damage: 120
Cooldown: 10

[G] 15 - Three Combat Rapid [OFFENSIVE]
Damage: 160
Cooldown: 10

[G] 19 - Rapid Uppercut [OFFENSIVE]
Damage: 200
Cooldown: 10

[G] 23 - Four Palm [OFFENSIVE]
Damage: 240
Cooldown: 10

[G] 25 - Assault Kick [OFFENSIVE]
Damage: 260
Cooldown: 10

[G] 28 - Sky Kick [OFFENSIVE]
Damage: 290
Cooldown: 10

[G] 30 - Enhanced Strength Fist [OFFENSIVE]
Damage: 310
Cooldown: 10

[G] 33 - Elbow Knee Combo [OFFENSIVE]
Damage: 170 (x2)
Cooldown: 10

[G] 36 - Flash Smash [OFFENSIVE]
Damage: 185 (x2)
Cooldown: 10

[G] 39 - Flurry Kick [OFFENSIVE]
Damage: 200 (x2)
Cooldown: 10

[G] 45 - Eagle Sky Kick [OFFENSIVE]
Damage: 230 (x2)
Cooldown: 10

[G] 48 - Hundred Break [OFFENSIVE]
Damage: 163 (x3)
Cooldown: 10

[G] 51 - Swallow Dance Kick [OFFENSIVE]
Damage: 520
Cooldown: 10

[G] 54 - Thousand Violence Strike [OFFENSIVE]
Damage: 540
Cooldown: 10

[G] 57 - Strike And Shadow [OFFENSIVE]
Damage: 580
Cooldown: 10

[G] 60 - Night Ultimate Dance [OFFENSIVE]
Damage: 610
Cooldown: 10
Last edited by cobaltblue on Tue Feb 01, 2011 1:47 pm, edited 14 times in total.
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Post #4: List of Genjutsu (available on Academy)

Postby cobaltblue » Mon Jul 12, 2010 4:13 pm

Genjutsu
General characteristic:
  • No damage, but manipulating surrounding and causing negative statuses for enemy.
  • Slow cooldown.
  • Low consumption of CP.
List of Genjutsus:
Spoiler: show
[G] 3 - Fat Woman Transformation [SUPPORTIVE]
Effect: Cast Stun on an enemy for 1-2 turns.
Damage: -
Cooldown: 14
Chakra: 65

[T] 5 - Sexy Girl Transformation [SUPPORTIVE] *requires an emblem
Effect: Cast Stun on an enemy for 1-3 turns.
Damage: -
Cooldown: 14
Chakra: 85

[T] 8 - Feather Illusion [SUPPORTIVE]
Effect: Cast Sleep on an enemy for 3 turns.
Damage: -
Cooldown: 12
Chakra: 125

[T] 25 - Falling Leaf Illusion [SUPPORTIVE]
Effect: Remove all positive buffs which target cast on himself earlier.
Damage: -
Cooldown: 14
Chakra: 275
Last edited by cobaltblue on Tue Feb 01, 2011 1:46 pm, edited 11 times in total.
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Post #5: List of Special Skills (unavailable on Academy)

Postby cobaltblue » Mon Jul 12, 2010 4:13 pm

Note: If the 'How to Obtain' part is written with red font, it means you have no chance to obtain it anymore.

Clan Wars Taijutsu
List of Clan Wars Taijutsu:
Spoiler: show
Death Touch Palms / Meridians Seal
How to obtain: Winning the Clan War season 1 (Mahogakure)
Effect: Meridian Seal ~Prevent target from doing anything (including attack and charge) (2 turns)
Damage: 62 x 4
Cooldown: 10
Chakra: 10

Sakura-Ryu
How to obtain: Winning the Clan War season 4 (Zheninjas)
Effect: Disable target from healing (6 turns)
Damage: 328
Cooldown: 10
Chakra: 10

Pishamen-Ryu
How to obtain: Winning the Clan War season 6 (Emblem Elite)
Effect: After using this skill on a target, anyone who attacks the same target within the coming 3 turns can recover HP (60% of damage made).
Damage: 164
Cooldown: 10
Chakra: 10

Fiery Night Phoenix
How to obtain: Winning the Clan War season 9 (Zheninjas)
Effect: 3% burn (4 turns)
Damage: 164 x 2
Cooldown: 10
Chakra: 10

Dynamic Dragon Strike
How to obtain: Winning the Clan War season 10 (Emblem Elite)
Effect: Reduce opponent attack by 98% (4 turns)
Damage: 328
Cooldown: 10
Chakra: 10

Violent Quake Fist
How to obtain: Winning the Clan War season 13 (Zheninjas)
Effect: Remove all positive status effect, and reduce his dodge rate by 20% (3 turns)
Damage: 488
Cooldown: 10
Chakra: 10

Meridian Breakthrough
How to obtain: Winning the Clan War season 14 (Elite Latina)
Effect: Rebound 90% damage and recover 8% HP every turn (2 turns)
Damage: -
Cooldown: 10
Chakra: 10

Meteor Blast
How to obtain: Winning the Clan War season 17 (Latin Blood)
Effect: Immediately reduce 75% target CP (that turn) and reduce his attack damage by 50% (3 turns)
Damage: 648
Cooldown: 10
Chakra: 10

Air Pecker Palm
How to obtain: Winning the Clan War season 20 (Emblem Elite)
Effect: Target receives 100% more damage next turn
Damage: 648
Cooldown: 5
Chakra: 10

Meridian Break Step
How to obtain: Winning the Clan War season 21 (Jounin Gakure)
Effect: Prevent target from doing anything, including attack and charge (2 turns)
Damage: 648
Cooldown: 10
Chakra: 10

Muscle Front Beheading
How to obtain: Winning Clan War season 22 (Emblem Elite)
Effect: Enemy cannot attack with weapon and use up 300% CP of every jutsu used (3 turns)
Damage: 648
Cooldown: 10
Chakra: 10

Scissor
How to obtain: Winning Clan War season 26 (Jounin Gakure)
Effect: Target receives 60% more damage for 3 turns
Damage: -
Cooldown: 14
Chakra: 200


Event Taijutsu
List of Event Taijutsu:
Spoiler: show
Rapid Fist
How to obtain: Finishing the Hardworking Student mission (Grade E) once.
Effect: -
Damage: 10
Cooldown: 4

Rapid Kick
How to obtain: Finishing the Hardworking Student mission (Grade E) twice.
Effect: -
Damage: 30
Cooldown: 6

Phantom Impulse
How to obtain: 1) Buying Emblem, 2200 token, or 7500 token during October 2011
2) Buying it from Academy for 900 token between 17th and 24th October 2011
3) Scratch Card grand prize between 10th and 17th January 2012
4) Buying it for 1200 token (emblem users) or 2500 token (free users) during Sakura Matsuri event 2012

Effect: Reduce 10% of target's max HP
Damage: 10
Cooldown: 10
Chakra: 10

Advanced Phantom Impulse
How to obtain: 1) Upgrading Phantom Impulse jutsu for 500 token
2) Upgrading Phantom Impulse for 800 token during Sakura Matsuri event 2012

Effect: Reduce 15% of target's max HP
Damage: 10
Cooldown: 10
Chakra: 10

Kizui Kimama
How to obtain: 1) Final prize of the Hanami event 2011
2) One of Gingerbrat prizes during Christmas event 2011

Effect: Recover 6% HP (5 turns)
Damage: -
Cooldown: 16
Chakra: 10

Sake Heihachi
How to obtain: Final Prize of 2nd Anniversary event 2011
Effect: Increase 25 damage until the battle is over
Damage: -
Cooldown: 50
Chakra: 100

Genbu Defensive Style
How to obtain: Reward for inviting 5 friends
Effect: Reduce 20% damage taken (2 turns)
Damage: -
Cooldown: 5
Chakra: 10

Tiger High Kick
How to obtain: One of the Egg Hunting prizes between 10th and 18th April 2012
Effect: Reduce target's HP and CP by 1% for 10 turns
Damage: 100
Cooldown: 15
Chakra: 200

Wolf Fists' Attack
How to obtain: One of the Egg Hunting prizes between 10th and 18th April 2012
Effect: Reduce 10% target's HP
Damage: 100
Cooldown: 20
Chakra: 200

Sky Dominate Fist
How to obtain: One of Special Minis Machine prizes between 17th and 30th May 2012
Effect: Reduce 73 HP each turn for 10 turns
Damage: 168
Cooldown: 8
Chakra: 10

Gathering Clouds of Heaven
How to obtain: One of Special Minis Machine prizes between 17th and 30th May 2012
Effect: Reduce 141 HP each turn for 10 turns
Damage: 328
Cooldown: 8
Chakra: 10

Takamagahara
How to obtain: One of the Anniversary Point rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Note: It costs 20.000 anniversary points. 1 anniversary point = 1 token spent during 3rd anniversary event
Effect: Remove all buffs from target. Reduce target's HP & CP by 10% for 10 turns (based on maximum HP & CP)
Damage: 50
Cooldown: 50
Chakra: 10


Clan Wars Genjutsu
List of Clan Wars Genjutsu
Spoiler: show
Profusion of Ghost
How to obtain: Winning the Clan War season 2 (Zheninjas)
Effect: Reduce target's CP by 55% immediately.
Damage: -
Cooldown: 12
Chakra: 200

Ecstasy of Sound
How to obtain: Winning the Clan War season 3 (Zheninjas)
Effect: Restrict target from casting skills, and reduce target's damage by 100% (2 turns)
Damage: -
Cooldown: 14
Chakra: 200

Cube Illusion
How to obtain: Winning Clan War season 5 (Emblem Elite)
Effect: Form a kekkai around target. Target needs to consume 40% extra CP to break the kekkai, and reduce 3% HP and CP when attack with weapon (3 turns)
Damage: -
Cooldown: 14
Chakra: 200

Silver Chain Bundle
How to obtain: Winning Clan War season 7 (Zheninjas)
Effect: Lock the target if target's HP is below 50%, or reduce attack damage by 100% when target HP is 50% or above (3 turns)
Damage: -
Cooldown: 14
Chakra: 200

Yatagarasu
How to obtain: Winning Clan War season 8 (Zheninjas)
Effect: First enemy who attacks user after buff will receive random status (stun, sleep, restrict or meridians seal) (4 turns)
Damage: -
Cooldown: 14
Chakra: 200

Darkness Chain Seal
How to obtain: Winning the Clan War season 11 (Pasukan Kamikaze)
Effect: Reduce target's accuracy by 130% (2 turns)
Damage: -
Cooldown: 14
Chakra: 200

Kejsumaru
How to obtain: Winning the Clan War season 12 (Zheninjas)
Effect: Recover HP after attack (110% of damage made) (3 turns)
Damage: -
Cooldown: 14
Chakra: 200

Great Ball of Devil World
How to obtain: Winning the Clan War season 15 (Elite Latina)
Effect: Reduce 35% target's damage, dodge chance, and purify chance (5 turns)
Damage: -
Cooldown: 14
Chakra: 200

Camouflage Make-Up
How to obtain: Winning the Clan War season 16 (Indonesia All Star)
Effect: Remove all negative status for once, and ignore all attack damage (3 turns)
Damage: -
Cooldown: 14
Chakra: 200

Shadow of Nightmares
How to obtain: Winning the Clan War season 18 (Emblem Elite)
Effect: Drain 25% target's CP (that turn), and inflict chaos (2 turns)
Damage: -
Cooldown: 14
Chakra: 200

Mask of Hell Gate
How to obtain: Winning the Clan War season 19 (Jounin Gakure)
Effect: Reduce 80% target's critical, dodge, combustion, purify, and reactive force (4 turns)
Damage: -
Cooldown: 14
Chakra: 200

Yato
How to obtain: Winning the Clan War season 23 (Jounin Gakure)
Effect: Remove all buffs & reduce 60% dodge (3 turns)
Damage: -
Cooldown: 14
Chakra: 200

Detach of Soul
How to obtain: Winning the Clan War season 24 (Emblem Elite)
Effect: Drain 20% taget's remaining HP & CP
Damage: -
Cooldown: 14
Chakra: 200

Mushin Kiten Jutsu
How to obtain: Winning the Clan War season 25 (Human Born To Die)
Effect: Remove all buffs and stun the target for 1 turn
Damage: -
Cooldown: 14
Chakra: 200


Event Genjutsu
List of Event Genjutsu
Spoiler: show
Spirit Touch
How to obtain: Having 20 friends accepted invitation to join Ninja Saga during 2009
Effect: Reduce target's damage by 15% (5 turns)
Damage: -
Cooldown: 14
Chakra: 100

Serene Mind
How to obtain: Having at least 3 badges during Tensai Jounin event (by finishing the parts in certain periods) to claim this reward before July 20th 2010.
Effect: Reflect back 100% damage to enemies for 2 turns, but can still be affected from the negative statuses.
Damage: -
Cooldown: 14
Chakra: 200

Dark Curse Ceremony
How to obtain: 1) Defeating Giant Dummy World Boss during 1st Anniversary event in 2010.
2) One of Gingerbrat prizes during Christmas event 2011

Effect: Reduce target's damage, critical rate, and dodge rate by 10% for 3 turns.
Damage: -
Cooldown: 12
Chakra: 60

Three Rods Of Dark Pillars
How to obtain: 1) One of Gashapon prizes during Easter event 2011
2) One of Gingerbrat prizes during Christmas event 2011

Effect: Disable target from using any jutsu or charging (2 turns)
Damage: -
Cooldown: 14
Chakra: 308

Easter Egg Illusion
How to obtain: 1) One of the prizes during Easter event 2011
2) One of Gingerbrat prizes during Christmas event 2011

Effect: Decrease target's rate to critical, dodge, combustion, purify and reactiive force by 10% (5 turns)
Damage: -
Cooldown: 18
Chakra: 200

Bunny Girl Transformation
How to obtain: One of the prizes during Easter event 2011
Effect: Decrease target's rate to critical, dodge, combustion, purify and reactiive force by 20% (6 turns)
Damage: -
Cooldown: 18
Chakra: 200

Five Elements Consuming Seal
How to obtain: Finish Tensai Special Jounin Exam (Hard Mode)
Effect: Reduce 25% of target's current HP
Damage: 100
Cooldown: 50
Chakra: 2400

Kiss of Serpent
How to obtain: 1) Final prize of Valentines event 2011
2) One of Gingerbrat prizes during Christmas event 2011

Effect: Petrify target (2 turns) (Petrified target can't do anything, but doesn't receive damage)
Damage: -
Cooldown: 14
Chakra: 200

Battle Soul Jutsu
How to obtain: One of Scratch Card prizes
Effect: Increase 5% damage (10 turns)
Damage: -
Cooldown: 14
Chakra: 100

Dark Mind Body Restriction
How to obtain: One of Fortune Card prizes during Thanksgiving event 2011
Effect: Restrict target, and reduce target's 5% max HP every turn (5 turns)
Damage: -
Cooldown: 50
Chakra: 200

Dark Mind Inner Explosion
How to obtain: One of Fortune Card prizes during Thanksgiving event 2011
Effect: Inflict Chaos on target (3 turns)
Damage: -
Cooldown: 18
Chakra: 200

Bats Transformation
How to obtain: 1) One of the prizes during Halloween even 2011
2) One of Gingerbrat prizes during Christmas event 2011

Effect: Stun (1-2 turns)
Damage: 10
Cooldown: 14
Chakra: 10

Pandora Box
How to obtain: Finishing stage 1 of Santa Claus Quest during Christmas event 2011
Effect: Reduce 1% HP each turn (5 turns)
Damage: -
Cooldown: 16
Chakra: 200

Advance Pandora Box
How to obtain: Finishing stage 2 of Santa Claus Quest during Christmas event 2011 (replaces Pandora Box when you claim it)
Effect: Reduce 2% HP each turn (3 turns)
Damage: -
Cooldown: 16
Chakra: 200

Extreme Pandora Box
How to obtain: Finishing stage 3 of Santa Claus Quest during Christmas event 2011 (replaces Advance Pandora Box when you claim it)
Effect: Reduce 3% HP each turn (2 turns)
Damage: -
Cooldown: 16
Chakra: 200

Ultimate Pandora Box
How to obtain: Finishing stage 4 of Santa Claus Quest during Christmas event 2011 (replaces Extreme Pandora Box when you claim it)
Effect: Reduce 6% HP (1 turn)
Damage: -
Cooldown: 16
Chakra: 200

Bewtiching Eyes Illusion
How to obtain: Buying Emblem, 2200 token, or 7500 token between 11th and 30th January 2012
Effect: Remove enemy's positive status, and reduce 40% damage (2 turns)
Damage: -
Cooldown: 14
Chakra: 400

Dark Demonic Illusion Bewitching Eyes
How to obtain: Upgrading Bewtiching Eyes Illusion for 500 token between 31st January and 13th February 2012
Effect: Remove enemy's positive status, and reduce 60% damage (3 turns)
Damage: -
Cooldown: 14
Chakra: 400

Element Renewal
How to obtain: Inviting 3 friends or paying 30 token at the end of 2011
Effect: Decrease target's critical, dodge, combustion, purify rate and reactive force by 40% (2 turns)
Damage: -
Cooldown: 14
Chakra: 200

Advance Baku Shinjutsu
How to obtain: Complete 5th stage of Valentines event 2012
Effect: Inflict Chaos on target (2 turns)
Damage: 100
Cooldown: 14
Chakra: 100

Tenson Omi Korin
How to obtain: Buy Emblem, 2200 token, of 7500 token between 8th and 19th March 2012
Effect: Whole team recovers 500 HP every turn, and isn't affected by any negative status (2 turns)
Damage: -
Cooldown: 14
Chakra: 200

Tenson Omi Gongen
How to obtain: 1) Upgrade Tenson Omi Korin for 500 token between 15th and 26th March 2012
2) Upgrade Tenson Omi Korin for 500 token during Easter event 2012
Effect: Whole team recovers 850 HP every turn, and isn't affected by any negative status (3 turns)
Damage: -
Cooldown: 14
Chakra: 200

Sakura Scatter
How to obtain: Buy it for 1200 token (emblem users) or 2500 token (free users) during Sakura Matsuri event 2012
Effect: Remove all negative status, and ignore 100% opponent's dodge
Damage: -
Cooldown: 20
Chakra: 200

Tensakura Sanka
How to obtain: 1) Upgrade Sakura Scatter for 800 token during Sakura Matsuri event 2012
2) Scratch Cards Grand Prize during June 2012

Effect: Remove all negative status, and ignore 100% opponent's dodge for 3 turns
Damage: -
Cooldown: 20
Chakra: 200

Dance of Visual Illusion
How to obtain: One of Special Minis Machine prizes between 17th and 30th May 2012
Effect: Inflict Chaos on target for 2 turns
Damage: -
Cooldown: 14
Chakra: 200

Patriarchal Faith
How to obtain: 1) Get it for free after purchasing 7500 token between 14th and 20th June 2012
2) Buy it for 4000 (free user) or 3000 (emblem user) token between 14th and 20th June 2012

Effect: Increase 100% damage for 2 turns
Damage: -
Cooldown: 14
Chakra: 10

Kick of Chaos
How to obtain: Reward for inviting 10 friends
Effect: 80% chance to stun target for 2 turns
Damage: -
Cooldown: 14
Chakra: 100


Event Elemental Jutsus
List of Event Elemental Jutsus:
Spoiler: show
Wind

Five Sense Breakthrough
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 5
Chakra: 10
Damage: -
Cooldown: 50
Effect: User consumes all CP and gains "Flexible" status (Increase 100% dodge chance) for 2 turns

Shokaze Futekina
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 40
Chakra: 336
Damage: 361
Cooldown: 4
Description: This jutsu can be used more frequently

Kamaitachi Gekitotsu
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 80
Chakra: 656
Damage: 713
Cooldown: 8
Effect: Reduce target's CP by 1300


Fire

Kagutsuchi Kimono
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 5
Chakra: 10
Damage: -
Cooldown: 50
Effect: User consumes all CP and gains "Damage Absorption" status (Convert 100% damage taken to HP positively) for 2 turns

Benika Ichimonji
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 40
Chakra: 420
Damage: 541
Cooldown: 10
Description: Strike of ultra-high accuracy

Dragon Fire Majestic Arrow
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 80
Chakra: 820
Damage: 1069
Cooldown: 10
Description: Strike of ultra-high accuracy


Thunder

Inazuma Mangedan
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 5
Chakra: 10
Damage: 10
Cooldown: 50
Effect: User consumes all CP and inflicts "Blind" status (Extra 100% dodge chance during target's attacks) on target for 2 turns

Shadow Lightning Annihilation
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 40
Chakra: 462
Damage: 496
Cooldown: 10
Effect: Stun target for 1 turn

Five Finger Lightning Spear
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 80
Chakra: 450
Damage: 980
Cooldown: 6
Description: This jutsu can be used more frequently and consumes less CP


Water

Reverse Moving Water
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 5
Chakra: 10
Damage: -
Cooldown: 50
Effect: User consumes all CP and fully restores CP

Mizu Dojigiri
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 40
Chakra: -
Damage: 406
Cooldown: 10
Description: Does not consume CP

Shin Breath Tower
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 80
Chakra: 820
Damage: 802
Cooldown: 10
Effect: Inflict "Weaken" status (Reduce 100% damage) on target for 1 turn


Earth

Heavy Rock Martial Art
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 5
Chakra: 10
Damage: -
Cooldown: 50
Effect: User consumes all CP and gains "Debuff Resist" and "Guard" statuses for 2 turns

Gan Ute
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 40
Chakra: 420
Damage: 451
Cooldown: 10
Effect: Inflicts "Internal Injury" status (Disable healing) on target for 2 turns

Heavy Rock Destroyer Technique
How to obtain: One of the Shinobi Arena rewards during 3rd Anniversary event (July 17 - Aug 15, 2012)
Level: 80
Chakra: 820
Damage: 891
Cooldown: 10
Effect: Inflict "Muddy" status (Reduce 50% purify chance) on target for 2 turns
Last edited by Rasengan on Sun Jul 22, 2012 3:06 pm, edited 49 times in total.
Reason: Updating old jutsu info, and adding new jutsus
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Post #6: Price Cost of the Skill

Postby cobaltblue » Mon Jul 12, 2010 4:15 pm

Price Cost of the Skills

Price of the skills is listed here to help you maintain your gold and token more effectively so you won't waste your golds and tokens to purchase wrong skill.

Ninjutsu:
Spoiler: show
- [G] Level 1: 100 gold
- [G] Level 2 : 200 gold
- [G] Level 3 : 300 gold
- [G] Level 4 : 400 gold
- [G] Level 5 : 510 gold
- [G] Level 6 : 610 gold
- [G] Level 7 : 640 gold
- [G] Level 8 : 660 gold
- [G] Level 9 : 750 gold
- [T] Level 10 : 200 token
- [G] Level 11 : 920 gold
- [G] Level 13 : 1,100 gold
- [G] Level 15 : 1,290 gold
- [G] Level 17 : 1,490 gold
- [T] Level 20 : 300 token
- [G] Level 21 : 4,570 gold
- [G] Level 23 : 5,130 gold
- [G] Level 26 : 6,100 gold
- [G] Level 29 : 7,320 gold
- [T] Level 30 : 400 token
- [G] Level 31 : 8,330 gold
- [G] Level 34 : 10,320 gold
- [G] Level 36 : 12,100 gold
- [T] Level 40 : 500 token
- [G] Level 40 : 17,400 gold
- [G] Level 42 : 25,500 gold
- [G] Level 44 : 30,950 gold
- [G] Level 48 : 47,800 gold
- [T] Level 50 : 600 token
- [G] Level 54 : 95,100 gold
- [G] Level 57 : 129,350 gold
- [T] Level 60 : 750 token
- [G] Level 60 : 177,400 gold
- [G] Level 62 : 195,570 gold
- [G] Level 65 : 225,720 gold
- [G] Level 70 : 304,780 gold
- [G] Level 75 : 412,540 gold
- [G] Level 80 : 536,020 gold

Refresh:
Spoiler: show
- [G] Rank 1 : 200 gold
- [G] Rank 2 : 510 gold
- [G] Rank 3 : 1,290 gold
- [G] Rank 4 : 4,570 gold
- [G] Rank 5 : 7,320 gold
- [G] Rank 6 : 10,320 gold
- [G] Rank 7 : 17,400 gold
- [G] Rank 8 : 47,800 gold
- [G] Rank 9 : 95,100 gold
- [G] Rank 10 : 177,400 gold
- [G] Rank 11 : 304,780 gold
- [G] Rank 12 : 536,020 gold

Taijutsu:
Spoiler: show
- [G] Level 3 : 300 gold
- [G] Level 6 : 610 gold
- [G] Level 9 : 750 gold
- [G] Level 11 : 920 gold
- [G] Level 15 : 1,290 gold
- [G] Level 19 : 1,710 gold
- [G] Level 23 : 5,130 gold
- [G] Level 25 : 5,760 gold
- [G] Level 28 : 6,880 gold
- [G] Level 30 : 7,800 gold
- [G] Level 33 : 9,580 gold
- [G] Level 36 : 12,100 gold
- [G] Level 39 : 15,790 gold
- [G] Level 45 : 34,300 gold
- [G] Level 48 : 47,800 gold
- [G] Level 51 : 63,120 gold
- [G] Level 54 : 95,100 gold
- [G] Level 57 : 129,350 gold
- [G] Level 60 : 177,400 gold

Genjutsu:
Spoiler: show
- [G] Level 3 : 300 gold
- [T] Level 5 : 100 token
- [T] Level 9 : 200 token
- [T] Level 25 : 400 token
Last edited by Rasengan on Fri Feb 03, 2012 2:46 pm, edited 24 times in total.
Reason: Updated all lvl 1-60 jutsu prices & added prices for all other jutsus until lvl 80
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Post #7: Upgraded Kinjutsus

Postby cobaltblue » Mon Jul 12, 2010 4:15 pm

Wind

Spoiler: show
Evasion II
Requirements: Evasion, Level 20, 100 token
Damage: 0
Chakra: 132
Cooldown: 12
Effect: Increase dodge chance by 42% for 3 turns

Evasion III
Requirements: Evasion II, Level 30, 150 token
Damage: 0
Chakra: 192
Cooldown: 12
Effect: Increase dodge chance by 45% for 3 turns

Evasion IV
Requirements: Evasion III, Level 40, 200 token
Damage: 0
Chakra: 252
Cooldown: 12
Effect: Increase dodge chance by 49% for 3 turns

Evasion V
Requirements: Evasion IV, Level 50, 250 token
Damage: 0
Chakra: 312
Cooldown: 12
Effect: Increase dodge chance by 55% for 3 turns

Evasion VI
Requirements: Evason V, Level 60, 300 token
Damage: 0
Chakra: 372
Cooldown: 12
Effect: Increase dodge chance by 55% for 4 turns

Blade of Wind II
Requirements: Blade of Wind, Level 30, 150 token
Damage: 248
Chakra: 192
Cooldown: 12
Effect: 27% Bleeding for 3 turns

Blade of Wind III
Requirements: Blade of Wind II, Level 40, 200 token
Damage: 328
Chakra: 252
Cooldown: 12
Effect: 30% bleeding for 3 turns

Blade of Wind IV
Requirements: Blade of Wind III, Level 50, 250 token
Damage: 408
Chakra: 312
Cooldown: 12
Effect: 35% bleeding for 3 turns

Blade of Wind V
Requirements: Blade of Wind IV, Level 60, 300 token
Damage: 488
Chakra: 372
Cooldown: 12
Effect: 35% bleeding for 4 turns

Wind Peace II
Requirements: Wind Peace, Level 40, 200 token
Damage: 0
Chakra: 252
Cooldown: 12
Effect: Increase 22% dodge chance, and recover 8% CP each turn for 3 turns (Apply to whole team)

Wind Peace III
Requirements: Wind Peace II, Level 50, 250 token
Damage: 0
Chakra: 312
Cooldown: 12
Effect: Increase 22% dodge chance, and recover 9% CP each turn for 3 turns (Apply to whole team)

Wind Peace IV
Requirements: Wind Peace III, Level 60, 300 token
Damage: 0
Chakra: 372
Cooldown: 12
Effect: Increase 22% dodge chance, and recover 9% CP each turn for 4 turns (Apply to whole team)

Dance of Fujin II
Requirements: Dance of Fujin, Level 50, 250 token
Damage: 0
Chakra: 312
Cooldown: 12
Effect: Reduce 4 cooldown of skills that are resting

Dance of Fujin III
Requirements: Dance of Fujin II, Level 60, 300 token
Damage: 0
Chakra: 372
Cooldown: 12
Effect: Reduce 5 cooldown of skills that are resting

Infinite Whirlwind Breakthrough II
Requirements: Infinite Whirlwind Breakthrough, Level 60, 300 token
Damage: 0
Chakra: 372
Cooldown: 12
Effect: Remove all negative status for once. Reduce 1 wind ninjutsu cooldown on every attack the player receives for 3 turns


Fire

Spoiler: show
Fire Power II
Requirements: Fire Power, Level 20, 100 token
Damage: 0
Chakra: 165
Cooldown: 14
Effect: Increase 42% damage for 3 turns

Fire Power III
Requirements: Fire Power II, Level 30, 150 token
Damage: 0
Chakra: 240
Cooldown: 14
Effect: Increase 45% damage for 3 turns

Fire Power IV
Requirements: Fire Power III, Level 40, 200 token
Damage: 0
Chakra: 315
Cooldown: 14
Effect: Increase 49% damage for 3 turns

Fire Power V
Requirements: Fire Power IV, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Increase 55% damage for 3 turns

Fire Power VI
Requirements: Fire Power V, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Increase 55% damage for 4 turns

Hell Fire II
Requirements: Hell Fire, Level 30, 150 token
Damage: 372
Chakra: 240
Cooldown: 14
Effect: 4% burn for 3 turns

Hell Fire III
Requirements: Hell Fire II, Level 40, 200 token
Damage: 492
Chakra: 315
Cooldown: 14
Effect: 5% burn for 3 turns

Hell Fire IV
Requirements: Hell Fire III, Level 50, 250 token
Damage: 612
Chakra: 390
Cooldown: 14
Effect: 6% burn for 3 turns

Hell Fire V
Requirements: Hell Fire IV, Level 60, 300 token
Damage: 732
Chakra: 465
Cooldown: 14
Effect: 6% burn for 4 turns

Fire Energy Excitation II
Requirements: Fire Energy Excitation, Level 40, 200 token
Damage: 0
Chakra: 315
Cooldown: 14
Effect: Use skills without consuming CP for 3 turns (Can't charge for 4 turns)

Fire Energy Excitation III
Requirements: Fire Energy Excitation II, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Use skills without consuming CP for 4 turns (Can't charge for 3 turns)

Fire Energy Excitation IV
Requirements: Fire Energy Excitation III, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Use skills without consuming CP for 5 turns (Can't charge for 2 turns)

Rage of Yama II
Requirements: Rage of Yama, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Increase damage as well as damage taken by 25% for 3 turns. Enemy will also receive the same damage.

Rage of Yama III
Requirements: Rage of Yama II, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Increase damage as well as damage taken by 30% for 3 turns. Enemy will also receive the same damage.

Fire Phoenix Breath II
Requirements: Fire Phoenix Breath, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Remove all negative status for once. Ignore 45% of target's dodge for 4 turns


Thunder

Spoiler: show
Lightning Charge II
Requirements: Lightning Charge, Level 20, 100 token
Damage: 0
Chakra: 182
Cooldown: 14
Effect: Increase 42% critical chance for 3 turns

Lightning Charge III
Requirements: Lightning Charge II, Level 30, 150 token
Damage: 0
Chakra: 264
Cooldown: 14
Effect: Increase 45% critical chance for 3 turns

Lightning Charge IV
Requirements: Lightning Charge III, Level 40, 200 token
Damage: 0
Chakra: 347
Cooldown: 14
Effect: Increase 49% critical chance for 3 turns

Lightning Charge V
Requirements: Lightning Charge IV, Level 50, 250 token
Damage: 0
Chakra: 429
Cooldown: 14
Effect: Increase 55% critical chance for 3 turns

Lightning Charge VI
Requirements: Lightning Charge V, Level 60, 300 token
Damage: 0
Chakra: 512
Cooldown: 14
Effect: Increase 55% critical chance for 4 turns

Lightning Flash II
Requirements: Lightning Flash, Level 30, 150 token
Damage: 341
Chakra: 264
Cooldown: 14
Effect: 72% blind for 2 turns

Lightning Flash III
Requirements: Lightning Flash II, Level 40, 200 token
Damage: 451
Chakra: 347
Cooldown: 14
Effect: 75% blind for 2 turns

Lightning Flash IV
Requirements: Lightning Flash III, Level 50, 250 token
Damage: 561
Chakra: 429
Cooldown: 14
Effect: 80% blind for 2 turns

Lightning Flash V
Requirements: Lightning Flash IV, Level 60, 300 token
Damage: 671
Chakra: 512
Cooldown: 14
Effect: 80% blind for 3 turns

Flash Lightning Bundle II
Requirements: Flash Lightning Bundle, Level 40, 200 token
Damage: 451
Chakra: 347
Cooldown: 14
Effect: Reduce 44% target's dodge chance. Reduce 8% target's CP when he attacks. (3 turns)


Flash Lightning Bundle III
Requirements: Flash Lightning Bundle II, Level 50, 250 token
Damage: 561
Chakra: 429
Cooldown: 14
Effect: Reduce 50% target's dodge chance. Reduce 9% target's CP when he attacks. (3 turns)

Flash Lightning Bundle IV
Requirements: Flash Lightning Bundle III, Level 60, 300 token
Damage: 671
Chakra: 512
Cooldown: 14
Effect: Reduce 50% target's dodge chance. Reduce 9% target's CP when he attacks. (4 turns)

Armor of Narukami II
Requirements: Armor of Narukami, Level 50, 250 token
Damage: 0
Chakra: 429
Cooldown: 14
Effect: Increase 20% damage and critical chance, and ignore 20% target's dodge (3 turns)

Armor of Narukami III
Requirements: Armor of Narukami II, Level 60, 300 token
Damage: 0
Chakra: 512
Cooldown: 14
Effect: Increase 20% damage and critical chance, and ignore 20% target's dodge (4 turns)

Ultimate Lightning Boost II
Requirements: Ultimate Lightning Boost, Level 60, 300 token
Damage: 0
Chakra: 512
Cooldown: 14
Effect: Remove all negative status for once. Stun target for 1 turn with thunder ninjutsu (3 turns)


Earth

Spoiler: show
Golem Protection II
Requirements: Golem Protection, Level 20, 100 token
Damage: 0
Chakra: 165
Cooldown: 14
Effect: Reduce 42% damage taken for 3 turns

Golem Protection III
Requirements: Golem Protection II, Level 30, 150 token
Damage: 0
Chakra: 240
Cooldown: 14
Effect: Reduce 45% damage taken for 3 turns

Golem Protection IV
Requirements: Golem Protection III, Level 40, 200 token
Damage: 0
Chakra: 315
Cooldown: 14
Effect: Reduce 49% damage taken for 3 turns

Golem Protection V
Requirements: Golem Protection IV, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Reduce 55% damage taken for 3 turns

Golem Protection VI
Requirements: Golem Protection V, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Reduce 55% damage taken for 4 turns

Earth Absorption II
Requirements: Earth Absorption, Level 30, 150 token
Damage: 310
Chakra: 240
Cooldown: 14
Effect: Drain 25% of target's current CP

Earth Absorption III
Requirements: Earth Absorption II, Level 40, 200 token
Damage: 410
Chakra: 315
Cooldown: 14
Effect: Drain 40% of target's current CP

Earth Absorption IV
Requirements: Earth Absorption III, Level 50, 250 token
Damage: 510
Chakra: 390
Cooldown: 14
Effect: Drain 60% of target's current CP

Earth Absorption V
Requirements: Earth Absorption IV, Level 60, 300 token
Damage: 610
Chakra: 465
Cooldown: 14
Effect: Drain 85% of target's current CP

Hidden Among Rocks II
Requirements: Hidden Among Rocks, Level 40, 200 token
Damage: 0
Chakra: 315
Cooldown: 14
Effect: Reduce 100% damage taken for 1 turn, and increase 80% attack damage in the next turn

Hidden Among Rocks III
Requirements: Hidden Among Rocks II, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Reduce 100% damage taken for 1 turn, and increase 85% attack damage in the next turn

Hidden Among Rocks IV
Requirements: Hidden Among Rocks III, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Reduce 100% damage taken for 1 turn, and increase 90% attack damage in the next turn

Embrace of Golem II
Requirements: Embrace of Golem, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Increase 6% HP every turn, and not affected by any negative status for 3 turns

Embrace of Golem III
Requirements: Embrace of Golem II, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Increase 6% HP every turn, and not affected by any negative status for 4 turns

Golem Rock Gauntlets II
Requirements: Golem Rock Gauntlets, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Remove all negative status for once. Reduce 30% damage taken for 3 turns. If any earth ninjutsu is used, reduce 100% damage taken next turn.


Water

Spoiler: show
Water Renewal II
Requirements: Water Renewal, Level 20, 100 token
Damage: 0
Chakra: 165
Cooldown: 14
Effect: Regenerate 15% CP every turn for 3 turns

Water Renewal III
Requirements: Water Renewal II, Level 30, 150 token
Damage: 0
Chakra: 240
Cooldown: 14
Effect: Regenerate 18% CP every turn for 3 turns

Water Renewal IV
Requirements: Water Renewal III, Level 40, 200 token
Damage: 0
Chakra: 315
Cooldown: 14
Effect: Regenerate 18% CP every turn for 4 turns

Water Renewal V
Requirements: Water Renewal IV, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Regenerate 22% CP every turn for 4 turns

Water Renewal VI
Requirements: Water Renewal V, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Regenerate 22% CP every turn for 5 turns

Water Bundle II
Requirements: Water Bundle, Level 30, 150 token
Damage: 279
Chakra: 240
Cooldown: 14
Effect: Restrict target for 2 turns

Water Bundle III
Requirements: Water Bundle II, Level 40, 200 token
Damage: 369
Chakra: 315
Cooldown: 14
Effect: Restrict target for 2 turns

Water Bundle IV
Requirements: Water Bundle III, Level 50, 250 token
Damage: 459
Chakra: 390
Cooldown: 14
Effect: Restrict target for 3 turns

Water Bundle V
Requirements: Water Bundle IV, Level 60, 300 token
Damage: 549
Chakra: 465
Cooldown: 14
Effect: Restrict target for 3 turns

Prison Colliding Wave II
Requirements: Prison Colliding Wave, Level 40, 200 token
Damage: 0
Chakra: 315
Cooldown: 14
Effect: Reduce 3% target's HP and CP, and stun target for 2 turns

Prison Colliding Wave III
Requirements: Prison Colliding Wave II, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Reduce 5% target's HP and CP, and stun target for 2 turns

Prison Colliding Wave IV
Requirements: Prison Colliding Wave III, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Reduce 8% target's HP and CP, and stun target for 2 turns

Shield of Suiten II
Requirements: Shield of Suiten, Level 50, 250 token
Damage: 0
Chakra: 390
Cooldown: 14
Effect: Take damage by CP instead of HP (Ratio: 1CP = 3HP) for 3 turns

Shield of Suiten III
Requirements: Shield of Suiten II, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Take damage by CP instead of HP (Ratio: 1CP = 3HP) for 4 turns

Shark Encampment II
Requirements: Shark Encampment, Level 60, 300 token
Damage: 0
Chakra: 465
Cooldown: 14
Effect: Remove all negative status for once. Extra 50% healing effect on water healing ninjutsu and healing scrolls for 4 turns. Target loses 15% CP for every attack the player receives for 4 turns
Last edited by Rasengan on Thu Feb 23, 2012 10:47 am, edited 12 times in total.
Reason: Made an Upgraded Kinjutsus guide
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Post #8: Reserved

Postby cobaltblue » Mon Jul 12, 2010 4:16 pm

~Reserved.
Last edited by cobaltblue on Wed Sep 08, 2010 7:03 pm, edited 11 times in total.
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Post #9: Credits Page and Future Updates

Postby cobaltblue » Mon Jul 12, 2010 4:16 pm

For Future Updates
For those who want to help for future updates, just post on this thread using format below.

[G] For Gold Skills:
Code: Select all
[list][b][color=#FF8000][G][/color] {level required to unlock skill} - {skill name}[/b] [SUPPORTIVE/DEFENSIVE/OFFENSIVE] [i]*requires emblem or not[/i]
Damage: {write damage here} (if there's effect, then just put it in brackets)
Cooldown: {write required cooldown here}
Chakra: {write required chakra here}[/list]

[T] For Token Skills:
Code: Select all
[list][b][color=#0080FF][T][/color] {level required to unlock skill} - {skill name}[/i][/b] [SUPPORTIVE/DEFENSIVE/OFFENSIVE] [i]*requires emblem or not[/i]
Effect: {write effect here}
Damage: {write damage here}
Cooldown: {write required cooldown here}
Chakra: {write required chakra here}[/list]

[R] For Rare Skills (seasonal):
Code: Select all
[list][b][color=#FF0080][R][/color] {level required to unlock skill} - {skill name}[/b] [SUPPORTIVE/DEFENSIVE/OFFENSIVE]
How to obtain: {write how/where to obtain the skill}
Effect: {write effect here}
Damage: {write damage here}
Cooldown: {write required cooldown here}
Chakra: {write required chakra here}[/list]


Any credit will be put below this section. You can see it from here.


Credits Page

  • Thanks to lukystar for many things which can't be mentioned here.
  • Thanks to Mei for the correction of Sky Kick.
  • Thanks to Kokz for reminding about special genjutsus.
  • Thanks to ZerØ for providing info about CW skill rewards.
  • Thanks to lafhyzcake for making this thread stickied so it won't be dead lost.
  • Thanks to xhien for providing info about Ninjutsu level 48 and 54.
  • Thanks to Jethro for reminding about Rapid Fist and Rapid Kick; and providing info about CW 4 reward.
  • Thanks to Runehawk for providing a great list of all terms and status-effects as reference.
  • Thanks to dek1D for providing complete info about Dark Curse Ceremony.
  • Thanks to eugene_25 for some minor info, but not less appreciated.
  • Thanks to Rasengan for providing information of level 57 skills.
  • Thanks to mattu2 for completing information from Rasengan.
  • Some random people who contributed but can't be mentioned due to editor laziness.. >_>
  • Thanks to those readers and viewers.
Last edited by cobaltblue on Tue Feb 01, 2011 1:55 pm, edited 6 times in total.
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Re: The Complete List of Skills

Postby lukystar » Mon Jul 12, 2010 5:11 pm

CC if there anything I could help just contact me oke... I was gonna make this thread but turn out you already did and I believe u are preparing it well. So I'll wait...
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